I originally created this warcraft stylized dark portal as a 3D printing exercise for my academy, Odin3D (odin3d.com). After sculpting the piece, I printed it in resin and completed the hand-painting process.
My friends at B3FX Studios invited me to test their new texturing add-on for Blender, MatPlus which works very similarly to Substance 3D Painter. I had the chance to use it extensively, and I can confidently recommend it as a comfortable way to texture directly inside Blender, with many of the features you would expect from Substance Painter but without leaving the software.
Once the texturing stage was complete, I exported the asset to Unreal Engine, where my colleague Oliver created the VFX.
https://www.artstation.com/oliverzalez
You can watch the full process inside the O3D+ Membership (Spanish content).
Thank you for taking a look.